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Building Games With Scratch 2.0

Building Games With Scratch 2.0


This video course shows you how to design and build several short games, then code and debug them, and finally publish and share them with the world.

Overview

Develop fun and engaging games using Scratch 2.0.

This video course shows you how to design and build several short games, then code and debug them, and finally publish and share them with the world. This course is a beginner’s guide to learning the basics of computer science and creating your own engaging and interactive games.

You will learn how to make a character respond to input from your computer keyboard, and how to get onscreen objects to interact with each other in increasingly complex ways. Along the way, you will create more visual variety, more interactive possibilities, and have more fun.

Following on from this, you’ll learn how to create a simple catch-and-avoid game, a ball-and-paddle “Breakout” game, a base-defence game, a point-and-click “escape the room” adventure game, and a maze game. You’ll learn to upload or create the artwork, how to control an onscreen object with a mouse, keyboard, or even by waving your hand in front of a webcam. We’ll also cover how to create some animation tricks, such as making a falling ball squish when it hits the floor, and making a character’s mouth move in synch with your own voice. Along the way, you’ll learn important computer science principles, such as if-then loops, iterative design, object-oriented programming, and debugging strategies.

Whether you are looking for a gentle introduction to computer science, a first step towards learning about the profession of computer programming, or you just want to have fun making games, this video course is here to help you at every step of the way.

About the Author
Dennis G. Jerz, who holds a Ph.D. from the University of Toronto, is a new media practitioner and digital humanities scholar. He has maintained “Jerz’s Literacy Weblog” since 1999. He is an associate professor in the Humanities Division at Seton Hill University, a small liberal arts school near Pittsburgh. He teaches courses in game studies, digital storytelling, new media, journalism, literature, and writing. His professional publications include a study of the Fortran source code for William Crowther’s original “Colossal Cave Adventure” (thought to be lost for 30 years) and a computer simulation of the York Corpus Christi Cycle (a 20-hour medieval religious pageant). He also edited The Inform Beginner’s Guide, a guide to the programming language Inform 6. He has published papers on the history of blogs, teaching with weblogs, and theatrical representations of technology in American literature.

Course Information

Basic knowledge of Game Development is required.

Create and control objects for your game, and write the code for these objects using code blocks
Make in-game objects interact with each other, such as shooting, eating, bouncing, breaking, and much more
Create artwork by importing graphics, using your webcam, or using the in-game graphic editors
Implement score and health attributes for your game/characters
Ramp up the difficulty in a game by carefully introducing new threats in order to keep the game interesting for the player
Learn animation tricks that will give a bouncing ball more convincing weight, or synchronize an animated character’s mouth with recorded speech
Develop your skill at fundamental computer programming concepts, such as if-then loops, iteration, and debugging
Share your games with your friends

Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.

• Lifetime Access to Each Course
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Course Specifications

Start your study journey with App Development courses in Android APP Development.

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Adult education is the non-credential activity of gaining skills and improved education. 

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Online education is electronically supported learning that relies on the Internet for teacher/student interaction. 

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A short course is a learning programme that gives you combined content or specific skills training in a short period of time. Short courses often lean towards the more practical side of things and have less theory than a university course – this gives you a more hands-on experience within your field of interest.

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Course duration is 24 hours.

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