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Introduction To Go Classical Patterns

Introduction To Go Classical Patterns


The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages.

Overview

Description
Learn idiomatic, efficient, clean, and extensible Go classical design patterns by using TDD.

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.

About The Author

Mario Castro Contreras is a software engineer who has specialized in distributed systems and big data solutions. He works as a site reliability engineer, and now he is focused on containerized solutions and apps using most of the Google Cloud suite, especially, Kubernetes. He has wide experience in systems and solutions integration, and he has written many scalable and reliable 12-factor apps using Go and Docker. He has designed big data architectures for financial services and the media, and he has written data processing pipelines using event-driven architectures entirely in Go. He is also very active in the open source community, and you can find him on his GitHub account with the username sayden. In the past, he has also written mobile applications and backends in Java. Mario is passionate about programming languages, and he finds the best balance between fun and productivity in Go; however, recently he enjoys writing in Rust and embedded systems in C. He is also passionate about road cycling and winter sports.
Basic knowledge
No knowledge of design patterns is expected

Course Information

No knowledge of design patterns is expected

The basic syntax and all the tools needed to start coding in Go
Encapsulate the creation of complex objects in an idiomatic way in Go
Create unique instances that cannot be duplicated within a program
Understand the importance of object encapsulation to provide clarity and maintainability
Prepare cost-effective actions so that different parts of the program aren't subject to expensive tasks

Understanding the basics to get started with Golang
Implementing stacks and queues & data structure
Exploring different concurrency models for data processing

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Course duration is 24 hours.

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