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Kotlin Design Patterns

Kotlin Design Patterns


Over the years, programmers have run into pretty much the same problems time and time again; not every problem is entirely unique. Therefore, over time programmers applied varying solutions to these problems, and this is how design patterns were born.

Overview

Over the years, programmers have run into pretty much the same problems time and time again; not every problem is entirely unique. Therefore, over time programmers applied varying solutions to these problems, and this is how design patterns were born.

This course will walk you through some centrally significant design patterns so that you can easily resolve programming issues encountered in your day-to-day tasks. You'll learn these patterns in one of the most modern languages: Kotlin! We cover the three major areas in design patterns: creational patterns, structural patterns, and behavioral patterns. We also implement one structural pattern—Decorators—that plays an important role in adding functionalities to your programs. We take a look at different kinds of problem and implement the required patterns while avoiding common pitfalls. We also supply useful tips and tricks to use design patterns more effectively.

By the end of the course, you will be confident about using varying types of design patterns to solve common design problems.

Please note that a basic familiarity with Kotlin is desirable to get the most out of this course, along with some experience working with Android Studio.

The code files and related files are placed on GitHub at https://github.com/PacktPublishing/Kotlin-Design-Patterns

About the Author

Yusuf Saber is a seasoned Android developer with over 8 years' professional experience in Android development. Yusuf has been in love with Kotlin since its first stable release in 2016. Since then, he has been using Kotlin to develop Android applications. Yusuf earned his Master's degree in Computer Engineering from Ryerson University in 2011 and started his career as a .NET developer before turning to Android. He has worked on a large range of Android apps, from social to multimedia to B2B and more!

Course Information

A basic familiarity with Kotlin is desirable to get the most out of this course

What design patterns are and how to implement them with Kotlin
Use three creational patterns—Builder, Singleton, and Factory—to make program designs more flexible
Use one structural pattern—Decorator—to add a layer of functionality to your program
Use two behavioral patterns: Chain of Responsibility and Observer
When and where to use design patterns in your code

Kotlin developers
Android developers

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Course Specifications

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Adult education is the non-credential activity of gaining skills and improved education. 

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A short course is a learning programme that gives you combined content or specific skills training in a short period of time. Short courses often lean towards the more practical side of things and have less theory than a university course – this gives you a more hands-on experience within your field of interest.

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Course duration is 24 hours.

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