Your one-stop guide to building amazing games with Unity!
Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.
You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.
In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.
Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.
Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.
All the code and supporting files for this course are available on Github at: https://github.com/PacktPublishing/Practical-Unity-Game-Development
About the Author
Francesco Sapio is an Unity expert, having worked with the engine for several years, and wrote many books about it. He is a skilled game designer, and experienced user of major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high-school students to learn concepts of physics, and the Sticker Book series (Dataware Games), a cross-platform series of games for kids. In addition, he worked as consultant for the (successfully funded by Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps, Inc) and for the open online collaborative ideation system titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different research projects such as Belief-Driven Pathfinding (Sapienza University of Rome), which is a new technique of path finding in video games that was presented as a paper at the DiGRAFDG Conference 2016; and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games.
You can contact him at www.francescosapio.com