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Real-World Projects With TypeScript 3

Real-World Projects With TypeScript 3


This course is thoroughly engaging and practical, focusing on building four applications using TypeScript 3.

Overview

Description
A step-by-step practical guide to building real-world projects using TypeScript 3

When it comes to writing clean, object-oriented code in JavaScript, its complexity grows with the size of the project. Typescript helps alleviate this by allowing you to write clean, typed, object-oriented code in order to keep your projects neat, organized, and easy to understand and maintain.

This course is thoroughly engaging and practical, focusing on building four applications using TypeScript 3. We begin by demonstrating networking by creating a chat application (using WebSockets and Node.js) and a blog application (using TypeScript with a C# backend); we then enhance a blog website by wiring it up to a SQL database. The course builds on existing concepts while simultaneously introducing new ones. You will then make a bill pay tracking desktop application using Electron 5 and then an Android phonebook application using Cordova. You'll learn how to take advantage of various TypeScript features that comply with the most recent standards and design principles.

Throughout the course, you will also learn how to enhance code quality using linting; how to perform unit tests and implement code coverage; and how to implement a continuous integration setup to ensure every code commit is as high-quality as possible.

By the end of the course, you'll be confident about designing and building a series of practical and user-friendly TypeScript 3 apps.

The code bundle for this course is available at https://github.com/PacktPublishing/Real-World-Projects-with-TypeScript-3-Video-

About the Author

Travis Vroman is a software engineer who has been developing for over 20 years and working professionally for 11 of them. Making video games (or just writing code in general) is a passion which makes him want to get up every morning and go to work. Currently a lead developer, he is responsible for the design and development of both server and client-side products. To date, this has included the development of two HTML5 game engines using TypeScript as well as a server back-end developed in C#, all of which are responsible for millions of transactions daily.

Course Information

Familiarity with Typescript is required

Use Typescript to create a variety of applications including a chat application, a blog website, a bill pay tracking application, and an Android phonebook application
Use TypeScript with a variety of tool chains and IDEs (VS Code, Visual Studio, and Node with NPM)
Create a real-time application (a game) using TypeScript and the PIXI.js library
Create a client and server using WebSockets and Node.js
Integrate a TypeScript front-end with a server back-end powered by C# and SQL
Ensure code quality by setting up unit tests, code coverage reports, and linting
Set up continuous integration using GitLab

This practical guide is for developers who are already familiar with TypeScript and want to maximize their skills and capabilities by creating real-world effective applications.

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Course Specifications

IT and Computing courses are available to study on our learning platform. 

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Adult education is the non-credential activity of gaining skills and improved education. 

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Online education is electronically supported learning that relies on the Internet for teacher/student interaction. 

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A short course is a learning programme that gives you combined content or specific skills training in a short period of time. Short courses often lean towards the more practical side of things and have less theory than a university course – this gives you a more hands-on experience within your field of interest.

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Course duration is 24 hours.

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