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Unity 2019 3D Game Physics

Unity 2019 3D Game Physics


Learn and apply 2D and 3D game physics with Unity 2019.

Overview

Learn and apply 2D and 3D game physics with Unity 2019.

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection, in particular, is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This course will help you to understand game physics better. You will practice creating your own physics components and improve your knowledge of Newton's Laws of Motion and their applications to game development. This course will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where rigid body physics is the main focus, and learn about intersection algorithms for primitive shapes. You will be implementing 2D and 3D primitives, and we'll show you how to perform effective collision tests and cover one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a physics engine is, how to set up a game window, and how to implement rendering. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an "Angry Birds" type of game or a more advanced game. By the end of this course, you will have gained confidence in translating theories of physics into working game code. You will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

The code bundle for this video course is available at - https://github.com/PacktPublishing/Unity-2019-3D-Game-Physics-V-

About the Author

Samuel Asher Rivello is a Unity Certified Developer with 19 years of experience creating games and educational software.

He loves games! He served on the founding team of “Neopets.com” and led the team of game developers through the company’s acquisition by Viacom/MTV. He created the custom, real-time multiplayer gaming framework for “MyYearbook.com” through its acquisition by Quepasa. He has shipped many Unity titles including “Shiftlings” published by the legendary Sierra Games for Xbox, PlayStation, and Steam and “Subway Surfers” created by SYBO Games for Android and iOS. He has taught at American universities including USC and UCLA and has presented at conferences, including Adobe Max, FITC, FlashForward, and LA Games Summit. He has served as author and editor for Adobe, Future Publishing UK, O’Reilly, and more. Sam’s mission is to educate and entertain with interactive technology and to champion best practices, coding standards, and learning. He now consults for top clients as a Unity Game Developer and Unity Tools Developer to “level-up” interactive projects in gaming, education, and AR/VR.

Course Information

This video course will appeal to new game development hobbyists who want to leverage physics in their first projects, as well as to game development experts who want to add the power of physics to their skillset

Get an in-depth understanding of the Unity physics system
Learn how and when to integrate physics in your game projects
Break down abstract game design mechanics into practical Unity physics solutions
Program C# for the most common and powerful physics tasks
Create a clone of the Angry Birds 2D game with collision detection and resolution
Create a clone of the Marble Madness 3D game driven by physics forces
Grasp key advanced topics and understand the future of Unity physics

This video course will appeal to new game development hobbyists.

• Lifetime Access to Each Course
• Certificate on Completion of Course
• No Extra Charges Or Admin Fees
• Easy Access to Courses
• High Priority Support After Sales.
• Big Discounts on Individual Courses

Course Specifications

Start your study journey with App Development courses in Android APP Development.

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Adult education is the non-credential activity of gaining skills and improved education. 

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Online education is electronically supported learning that relies on the Internet for teacher/student interaction. 

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A short course is a learning programme that gives you combined content or specific skills training in a short period of time. Short courses often lean towards the more practical side of things and have less theory than a university course – this gives you a more hands-on experience within your field of interest.

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Course duration is 24 hours.

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